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Learn Corona SDK Game Development by Frank Zammetti
English | ISBN: 1430250682 | 2013 | EPUB, PDF | 288 pages | 3 + 5 MB


Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.
 
 
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Frank Zammetti, "Learn Corona SDK Game Development"
English | ISBN: 1430250682 | 2013 | EPUB, PDF | 288 pages | 3 + 5 MB

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.
 
 
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Game Coding Complete (4th Edition)
English | ISBN: 1133776574 | edition 2012 | MOBI | 960 pages | 4 MB
 
 
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Learn Corona SDK Game Development by Frank Zammetti
English | ISBN: 1430250682 | 2013 | PDF | 288 pages | 5 MB

Corona SDK is one of the most popular app and mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona from scratch to the App Store.

You``ll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope.
 
 
Learn Corona SDK Game Development

Learn Corona SDK Game Development
English | 288 pages | ISBN-10: 1430250682 | EPUB, PDF | 8.86 MB

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.

You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.
 
 
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Learn Corona SDK Game Development by Frank Zammetti
English | ISBN: 1430250682 | 2013 | PDF | 288 pages | 5 MB

Corona SDK is one of the most popular app and mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona from scratch to the App Store.

You``ll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope.
 
 
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Level Up!: The Guide to Great Video Game Design by Scott Rogers
2010 | ISBN: 047068867X | English | 514 pages | EPUB | 9 MB

Design and build cutting-edge video games with help from video game expert Scott Rogers!
If you want to design and build cutting-edge video games but arenâ??t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.
 
 
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Davy Cielen and Arno Meysman, "HTML5 Game Development with ImpactJS"
English | ISBN: 1849694567 | 2013 | 304 pages | PDF, EPUB | 10 MB

ImpactJS is a javascript library specially geared towards building 2-dimensional games. It is intuitive and versatile and allows the game developer to get results in no time while keeping an easy overview when games grow more complex. Games built with ImpactJS can be published on websites and even as an app on both Android and iOS.
 
 
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HTML5 Game Development For Dummies
By Andy Harris
2013 | 384 Pages | ISBN: 1118074769 | EPUB + PDF | 8 MB + 35 MB
 
 
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Frank Zammetti, "Learn Corona SDK Game Development"
English | ISBN: 1430250682 | 2013 | EPUB | 288 pages | 3 MB


Corona SDK is one of the most popular app and mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona from scratch to the App Store.

You``ll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope.
 
 
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NASCAR The Game 2013 Rip -TPTB (PC/ENG/2013)
English | Platform: PC | Release: 24 Jul 2013 | Publisher: Eutechnyx | Developer: Eutechnyx | 1.307 GB
Genre: Racing, Sports

Fans of professional car racing come to know and follow the championship by racing version of the NASCAR Sprint Cup Series Championship. And in the game you will find all the official tracks of the championship and the full composition of the participating teams with all the riders, as well as an impressive array of racing cars of the sixth generation with enormous possibilities for customization of appearance, starting with the decals and finishing painting.
 
 

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HTML5 Game Development For Dummies
By Andy Harris
2013 | 384 Pages | ISBN: 1118074769 | EPUB + PDF | 8 MB + 35 MB
 
 
http://i49.fastpic.ru/big/2013/0730/ba/a3a119357488de5c1f0b261e020613ba.jpg

NASCAR The Game 2013 Rip -TPTB (PC/ENG/2013)
English | Platform: PC | Release: 24 Jul 2013 | Publisher: Eutechnyx | Developer: Eutechnyx | 1.307 GB
Genre: Racing, Sports

Fans of professional car racing come to know and follow the championship by racing version of the NASCAR Sprint Cup Series Championship. And in the game you will find all the official tracks of the championship and the full composition of the participating teams with all the riders, as well as an impressive array of racing cars of the sixth generation with enormous possibilities for customization of appearance, starting with the decals and finishing painting.
 
 
http://i56.fastpic.ru/big/2013/0822/75/0e205af000a7fcdc4ada9ba16d22df75.jpg
HTML5 Game Development For Dummies By Andy Harris

2013 | 384 Pages | ISBN: 1118074769 | PDF | 35 MB

Create games with graphics that pop for the web and mobile devices!
 
 

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Scott Rogers, "Level Up!: The Guide to Great Video Game Design
Filehost Mirrors: Rapidgator.net, Uploaded.net "

English | 2010 | ISBN: 047068867X | 514 pages | PDF | 10 MB

Written by leading video game expert Scott Rogers, who has designed the hits; Pac Man World, God of War, Maxim vs. army of Zin and SpongeBob Squarepants. This book is full of Rogers wit and imaginative style which demonstrates everything you need to know about designing great video games.
 

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